AI Insights · Timothy · September 2022
Top 5 Casual Games on Android in Central America Q3 2022
Discover how the top 5 casual games performed on the Android platform in Central America during Q3 2022, including trends in downloads, revenue, and active users.
Throughout Q3 2022, the performance of the top 5 casual games on Android in Central America showcased interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
Subway Surfers by SYBO Games maintained a robust presence in the market. Weekly downloads saw a peak of around 292K in late July, but gradually declined to approximately 181K by the end of September. Weekly revenue exhibited a similar downward trend, starting at $1.7K and ending at $746. Weekly active users fluctuated, starting at nearly 19.7M in late June and closing the quarter at around 17.8M.
Pou from Zakeh experienced varying performance metrics. Weekly downloads peaked at about 193K in early August, then fell to roughly 104K by the end of September. Weekly revenue showed minor fluctuations, starting at $262 and peaking at $385 in mid-September. The active user base saw a decline from over 8.4M in late June to approximately 7.1M by the quarter’s end.
Among Us by Innersloth LLC displayed a gradual decrease in weekly downloads, starting at around 160K in late June and dropping to approximately 88K by late September. Weekly revenue moved within a range, closing the quarter at $816. The game’s active user base decreased from over 414K in late June to about 291K by the end of September.
Candy Crush Saga from King remained a strong performer. Weekly downloads were relatively steady, peaking at around 165K in late July and maintaining around 123K by the end of September. Weekly revenue showed an upward trend, rising from $57K at the end of June to approximately $53K by late September. The active user base remained stable, closing the quarter at around 2.0M.
Geometry Dash Lite by RobTop Games saw its weekly downloads fluctuate, starting at 122K in late June and peaking at around 148K by the end of September. The active user base showed a positive trend, growing from about 1.9M in late June to over 2.2M by late September.
These insights highlight the dynamic nature of the mobile gaming market in Central America. For more detailed analysis and data, visit Sensor Tower.